H&R Block
2024
UX/UI
DESIGN SYSTEM
Shining a light on the path users were taking enabled us to reduce drop-off across 3 key screens, resulting in a 3.3% increase in conversion (or if you like bigger numbers: 52,800 additional users completed the flow).
Project goals
Impact
The question
A utilitarian and easy-to-develop bar without labels, at the top of the viewport.
Conducting impromptu interviews due to UXR constraints
Around the time of this project, we went to San Diego to interview a handful of ethnography study participants. I took this opportunity to tack on a few questions for the participants after showing them a prototype of the progress tracker. The feedback was overwhelmingly positive.
Mobile navigation concerns
The desktop format was incompatible with mobile
Even at the minimum common width across both Android and Apple devices, we wouldn't fit more than 7 stations, and there was potential for up 10 steps.
Station names needed to be 6 characters or less to match what was designed for desktop
This solidified for me that mobile could not be a 1-to-1 match for desktop, and would need to be its own design for the sake of legibility and accessibility
Mobile web only accounted for 46% of all traffic, making mobile a nice-to-have
Mobile users weren't a priority for our initial designs, so I focused on creating a desktop tracker first.
Final mobile designs
Opting for progressive reveal to make an adaptable mobile tracker
With the limited real estate available, I made the choice to prioritize the current step on a closed tracker.
If necessary, the user could expand the progress tracker to see the entire journey and how far along they were.
Vertical orientation allowed for longer/more specific step names
What everyone (dev, design, and PMs) loved about the vertical option from desktop how the white space. This allowed us to have:
1) more steps
2) more accurate naming conventions
After the initial design review where fellow designers and developers gave their feedback, the Block Design Team approached me.
They loved the tracker so much, and thought it was a such a great exploration in UI, that they wanted to absorb the work and make it a universalized component for the rest of the design org to use.

Copyright © 2025 Ali K Fishman